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 rate/fix my six samuria deck

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migz44
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Age : 24

PostSubject: rate/fix my six samuria deck   Sat Jul 31, 2010 11:20 pm

monsters: 22

3 Great Shogun Shien
3 The Six Samurai - Yaichi
2 The Six Samurai - Irou
2 Grandmaster of The Six Samurai
3 Hand of The Six Samurai
3 The Six Samurai - Zanji
2 Spirit of The six Samurai
2 Command Knight
2 Marauding Captain

spells: 15

1 Cunning of The Six Samurai
2 Six Samurai United
2 Six Scrolls of The Six Samurai
1 Reinforcement of The Army
1 The Warrior Returning Alive
1 Monster Reincarnation
2 Enemy Controller
2 Book of Moon
2 Lighting vortex
1 Double summon

Traps: 7

1 Torrential Tribute
1 Dark Bribe
1 Bottomless Trap Hole
1 Malevolent Catastrophe
1 Magic Cylinder
1 Negate Attack
1 Double-Edge Sword Technique
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PsychoDad
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PostSubject: Re: rate/fix my six samuria deck   Sun Aug 01, 2010 4:12 am

Ok this needs a fix psycho style.

-1 hand...
- 2 command knights...six sam just replace his death with another samurai you dont need this
-1 marauding captain they seem nice until you stop drawing monsters and they the only ones in your hand 1 is enough
- 1 spirit they are ok but 2 is not good

+2 enishi you need these
+1 nisashi Very Happy useful

- monster reinc ...
- double summon ehhhh
-2 six scrolls you play 3 shogun and 2 scrolls? that doesnt work
-2 controller not with book of moon please Razz

+1 six sam united that is great draw power
+2 gateway very useful
+1 smashing ground
+1 burial from a different dimension oh this is good with enishi

-Bribe
-catastrophe
-cylinder
-negate attack
-double edged

+mirror force
+solemn judgment
+bottomless trap hole
+backs to the wall

you now have 40 cards in your deck + its improved.


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Solymero
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PostSubject: Re: rate/fix my six samuria deck   Sun Aug 01, 2010 5:23 am

Ok ,,, i've used the Six samurai for an extremely long time... I know all their weakness and strength points... I will try to give you some advice ( I won't add or sub a card i will leave that to u).. The main weakness of the Six samurais is the empty hand... so to avoid getting that problem you got to have a strong defensive field that would last for at least 3 turns... besides using Six samurai united is very useful... So the main purpose to avoid the weakness of the empty hand, is to try to play with the cards in ure hand as if they are the only cards u got... try building a second plan from the six cards u draw at first... So pretty much that would help alot with the hand weakness... now for a strong field you got to have cards that will stop ure opponent from destroying ure monsters... for example rivalry of warlords is an advantage to u,, which decreases the chance of u're opponent getting stronger and hard to beat monsters... and solemn, dark bribe, lightning vortex are all good as well (maybe even koribons would help) in both def. and synchro.. Now for the atks an impressive combo is using hand of the six samurai she can be equiped with axe of despair for example .. then u use her eff to destroy 1 monster from ure opponent's side of the field .. then use the return of the six samurai and get for example yaicha from grave use his eff to clear a trap/spell then use hand again there u go ... u probably cleared most of ure opponent's field got a direct atk with hand = to 2600 and still got field advantage ^^ cheers cheers cheers

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migz44
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PostSubject: Re: rate/fix my six samuria deck   Sun Aug 01, 2010 1:52 pm

thanks ill try this
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